#include "../hle.h"

#include "__ModuleMgrForUser.h"
#include "../core.h"

void sceKernelLoadExec()
{
    char *name = mem_readStr(PARAM(0));
    /*SceKernelLoadExecParam *param = 0;
    if (PARAM(1))
        param = (SceKernelLoadExecParam*)mem_getptr(PARAM(1));*/
    __KernelLoadExec(name);
    mem_freeStr(name);
}

void sceKernelExitGame()
{
    _log(INF, HLE, "sceKernelExitGame");
    core_stop();
    RETURN(0);
}

